Game Dev

Here we talk all things game development. Thoughts, opinions and practical advice.

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3 Reasons the Unreal Engine Is Great for Level Design

It is no secret that Unreal is a powerful game engine. Games like Batman: Arkham City, BioShock and Mass Effect 2 were all built using Epic’s technology. While the popularity of Unity has risen over the years, Unreal still accounts for a substantial amount of the 3D game development market share. There is no denying the Unreal Engine is a graphical powerhouse, but it is also impressive when it comes to level design.

Examples of Simple and Addicting Game Design

Game design is fascinating stuff. There are countless examples of games (both big and small) that are an absolute blast to play. Today we are going to talk about some of the small games. Not really a big surprise…considering those are the types of games we develop.

Do Not Undervalue Your Indie Game

Welcome to 2020. A new decade filled with new opportunities. Exciting stuff. With so much opportunity on the horizon…we thought it was a good time to talk about why you should not undervalue your indie games (or other creative offerings).

Build the Game You Want to Build

Starting a new game project is exciting. The creative juices are flowing. But what type of game should you build? There are so many different game genres out there to choose from. We think the answer is pretty simple. Build the game you want to build.

The Rise of Indie Games

The AAA games of today are huge productions. They are bigger and better than ever. Blockbuster games feature stunning graphics, deep game systems, elaborate storylines and multiplayer modes. Large studios are using technology to build the most immersive video game experiences the world has ever seen.

Scope Your Video Game and Eliminate Feature Creep

Scoping any kind of video game is tough. Feature (or scope) creep is a real thing. It happens at large AAA studios…and it happens at small indie studios. Game releases get pushed back and sometimes games never get released at all.